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Title page for ETD etd-04212009-125729


Type of Document Master's Thesis
Author Zhang, Dan
Author's Email Address dzhang5@student.gsu.edu
URN etd-04212009-125729
Title GAMING REALISM IN SECOND LIFE
Degree Master of Arts
Department Communications
Advisory Committee
Advisor Name Title
Dr. Kay Beck Committee Chair
Dr. Alisa Perren Committee Member
Dr. Naveen Donthu Committee Member
Keywords
  • Second Life
  • Immersion
  • Realism
  • Virtual world
Date of Defense 2009-04-14
Availability restricted
Abstract
Virtual worlds are online communities that enable user interaction via avatars in a computer-based simulated environment. In recent years, the fast growth of virtual worlds and their enormous potential for various applications have attracted much attention. Though the uses of virtual worlds are becoming numerous in diverse fields, the core issue for their development from the perspective of gamers is to maximize user immersion.

This paper tackles the issue from the perspective of game designers and explores the immersive dimensions of users via an experiment. The experimental platform is a specific virtual world, Second Life, and a particular gaming situation, dancing. The main manipulation involves altering the graphic realism level of both the avatar¡¯s appearance and the dancing environment. The research aims to find out whether there is a correlation between graphic realism and user immersion and, if there is, what element(s) or degrees of realism will lead to different levels of user immersion.

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