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Title page for ETD etd-11232005-114921


Type of Document Dissertation
Author Liu, Feng
Author's Email Address lf1017@hotmail.com, lf1017@gmail.com
URN etd-11232005-114921
Title PLATFORM INDEPENDENT REAL-TIME X3D SHADERS AND THEIR APPLICATIONS IN BIOINFORMATICS VISUALIZATION
Degree Ph.D.
Department Computer Science
Advisory Committee
Advisor Name Title
Scott Owen Committee Chair
Irene Weber Committee Member
Raj Sunderraman Committee Member
Yangqing Zhang Committee Member
Ying Zhu Committee Member
Keywords
  • High-Level Shading Language
  • SLC
  • Shader Language Converter
  • X3D
  • VRML
  • GPU
  • Shader
  • Web3D
  • Cg
  • OpenGL shading Language
  • XML
  • LOQ
Date of Defense 2005-09-26
Availability unrestricted
Abstract
Since the introduction of programmable Graphics Processing Units (GPUs) and procedural shaders, hardware vendors have each developed their own individual real-time shading language standard. None of these shading languages is fully platform independent. Although this real-time programmable shader technology could be developed into 3D application on a single system, this platform dependent limitation keeps the shader technology away from 3D Internet applications. The primary purpose of this dissertation is to design a framework for translating different shader formats to platform independent shaders and embed them into the eXtensible 3D (X3D) scene for 3D web applications. This framework includes a back-end core shader converter, which translates shaders among different shading languages with a middle XML layer. Also included is a shader library containing a basic set of shaders that developers can load and add shaders to. This framework will then be applied to some applications in Biomolecular Visualization.
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